Hadron! or SC as a graphical patching environment!
Batuhan Bozkurt (Istanbul/TR), recently released his latest SuperCollider Quark! All of a sudden the good-old SC reminds us a bit of Max/MSP, a bit of Bidule but with much more possibilities and a GREAT SOUND!
Hadron is a graphical patching environment that lives inside SuperCollider. It is designed by Istanbul based Sound Artist/Programmer Batuhan Bozkurt. Mainly used for building interfaces made with SuperCollider code chunks (plugins). Hadron introduces a new approach to handle the connections between them and allows you to use it as a compostional tool.
Hadron Screencast from batuhan on Vimeo.
But before you get your hearts pound to the rhythm, lets make one thing clear: Hadron is in its initial release cycle, and needs some support.
To know more about Hadron and how you can give support (no worries we are not asking for a dime =D ) Check Batuhan’s personal blog: EarSlap!


(4.75 out of 5)
