OK!
So all my previous plans are (again) postponed but its OK! I just started working on the sound design for a new character class set for the game : TORCHLIGHT .
Will Harris (3D video game artist) and an animator friend of his are working on the in game content currently. I’ll be helping out [...]
OK taking the risk and putting things out in the clear…. no, I’m not promising anything. no.
1) Sound design & some music for a short by my friend Chris Baronavski.
2) Pin-art generative sound installation. (pun not intended if you know what I mean =P)
3) Mosquito Massacre a Binaural Audio Game: (inspired during just another [...]
So here we are, at the verge of a nervous break down =) After so many cuts from the original concept and several simplifications that’s been issued due to overly-possible technical let-downs, we are performing FINALLY!
Qualia, me (Pınar) and my friend Arjan’s graduation project is giving birth to its first “baby”. Your are all wellcome [...]
Just after my second post about my friend’s latest beauty hadron, the universe decided to cast its unique taste of humor upon us. Apparently there was an alternate reality in which there was an alternate WSA in which you could not see what I could see but you could write and read your own stuff.. [...]
Batuhan Bozkurt (Istanbul/TR), recently released his latest SuperCollider Quark! All of a sudden the good-old SC reminds us a bit of Max/MSP, a bit of Bidule but with much more possibilities and a GREAT SOUND!
Hadron is a graphical patching environment that lives inside SuperCollider. It is designed by Istanbul based Sound Artist/Programmer Batuhan Bozkurt. Mainly [...]
Lately I’ve been introduced to the world of wearable electronics myself, as well. What I’m doing with my recent discovery of course, is no match to what Anouk Wipprecht has been doing with her futuristic designs. Anouk (NL) is a talented and hard working, next-gen fashion designer to say the least. I had the chance [...]